
Bio
I’m a faculty member at the Institute for Software Research at Carnegie Mellon University.
I’m the head of the MINT Lab that focuses on researching media, interaction, and technology.
My research focuses on mainly qualitative approaches to media, interaction, and technology, such as human-computer interaction, practices of producing and engaging with audiovisual media artifacts, and computer-supported collaboration and video annotation tools.
My academic background is in media studies (PhD, 2012) and sociology (MA, 2008).
Before coming to Carnegie Mellon University, I was a faculty member at the Seminar for Media Studies at the University of Basel, Switzerland, where I have researched and taught on popular culture, esp. reality TV.
For more details, see my CV.
Teaching
In Spring semester 2021, I’m teaching 17-397 + 17-641 Introduction to Qualitative Research: Social Media Apps and Video Content Creation.
Here is a list of my previous teaching at University of Basel.
Affiliations
At CMU, I work with people in the STRUDEL Lab (Institute for Software Research)
and the CoEx Lab (Human-Computer Interaction Institute).
Publications
I publish in English and German. Most recent publications include:
- Daniel Klug, Yiluo Qin, Morgan Evans, and Geoff Kaufman. 2021. Trick and Please. A Mixed-Method Study On User Assumptions About the TikTok Algorithm. In 13th ACM Web Science Conference 2021 (WebSci ’21), June 21–25, 2021, Virtual Event, United Kingdom. ACM, New York, NY, USA, 13 pages. https://doi.org/10.1145/3447535.3462512.
- Daniel Le Compte, Daniel Klug. 2021. “It’s Viral!” A Study of the Behaviors, Practices, and Motivations of TikTok Social Activists. ArXiv preprint arXiv:2106.08813.
- Daniel Klug, Elke Schlote. 2021. Designing a Web Application for Simple and Collaborative Video Annotation That Meets Teaching Routines and Educational Requirements. In Proceedings of the 19th European Conference on Computer-Supported Cooperative Work. European Society for Socially Embedded Technologies (EUSSET), ISSN2510-2591. doi:10.18420/ecscw2021_ep15.
- Klug, D. (2020). “It Would not Be Just Visual, it Could Have Words and a Story”: Performance and Narrative in the Music Video Oeuvre of Michel Gondry. In ReFocus: The Films of Michel Gondry (pp. 197-212). Edinburgh University Press.
- Klug, D. (2020). “It took me almost 30 minutes to practice this”. Performance and Production Practices in Dance Challenge Videos on TikTok. MediArXiv. doi:10.33767/osf.io/j8u9v
- Fang, H., Klug, D., Lamba, H., Herbsleb, J., Vasilescu, B. (2020). Need for Tweet: How Open Source Developers Talk About Their GitHub Work on Twitter. In Mining Software Repositories (MSR) 2020, Technical Track.
- Klug, D., & Schmidt, A. (2019). Production Practices in the Filming of German Scripted Reality Shows. In The Palgrave Handbook of Screen Production (pp. 293-304). Palgrave Macmillan.
- Klug, D. (2019). The song does not remain the same. Music videos as large-scale audiovisual forms. In Large-Scale forms in Popular Music (pp. 197-210). Waxmann.
- Klug, D., & Schmidt, A. (2018). How Reality TV Demands the Body. Eliciting and Exploiting Emotions in the Staging of Self-Overcoming in Germany’s Next Top Model.
For a full list of publications, see Google Scholar.
Talks
I give talks in English and German. Some selected talks:
- “It took me almost 30 minutes to practice this”. Performance and Production Practices in Dance Challenge Videos on TikTok
NCA 2020, Indianapolis (virtual), November 2020 - TRAVIS GO – Collaborate Video Annotation to Support Visual and Media Literacy
AECT 2020, Jacksonville, FL (virtual), November 2020 - “Jump in and be Part of the Fun”. How News Providers Use and Adapt to TikTok.
MPCA/ACA 2020, Minneapolis (virtual), October 2020 - TRAVIS GO – A Video Annotation Tool that Fosters Participation and Critical Thinking in the Classroom (slides)
OER20, London, April 2020 - musical.ly Tutorials as Aesthetic Codes and Performance Guidelines in Digital Youth Communities
ECREA 2018, Lugano, November 2018 - TRAVIS GO – Simple and Collaborative Annotation of Video and Audio Material (slides)
Media & Learning, Leuwen, June 2018 - Celebreality Show Participants and the Fame Cycle
EUPOP 17, London, July 2017 - Elicited and Exploited Emotions – How Reality TV Demands the Body
Affect – Media – Power, Berlin, June 2017 - Implementing Screens Within Screens to Create Telepresence in Reality TV
IMPEC’16, Lyon, July 2016 - Transgressions of Reality. Factualizing the Fiction of Scripted Reality
Media and Transgression, Lund, March 2016 - Displaying the Self through Moving Images. Functions and Consequences of ‘Pretty Or Ugly’ YouTube Videos on Peer-Perception and Self-Identification
ICA, Seattle, May 2014
Here is a full list of past talks.
Research Projects
While working at the University of Basel, I co-developed TRAVIS GO, an app for simple and collaborative video annotation.
For past research projects, please see the Swiss National Science Foundation research database or ORCID.
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Daniel Klug
Institute for Software Research
School of Computer Science
Carnegie Mellon University
Wean Hall 5216
5000 Forbes Avenue
Pittsburgh, PA 15213
dklug@cs.cmu.edu